Bachelor of Science in Engineering Digital Media Design
Course Description
:
The University's Digital Media Design Programme is specially designed to
educate a new generation of people to work in computer graphics; people who,
through a combined education in both disciplines, could collaborate effectively
with technologists and artists. In addition, through their communications
courses, DMD students delve into what the audience of these future
collaborations might perceive. DMD has clearly grown significantly since its conception. Now
celebrating 10 years, it has 62 current students and over 40 alumni members.
This programme was established in response to what the University perceived
as a growing rift within the computer graphics and animation industry.
The field had traditionally employed two kinds of people: artists and
technologists. Each profession had its own vocabulary and perspective, and each
had very different educational backgrounds.
The various courses offered are:
CSE 110 -
Intro To Computer Programming
CSE 110 is a "Java lite' course that covers the fundamentals of
object-oriented programming such as objects, classes, state, methods, loops,
arrays, inheritance, and recursion using the Java programming language.
CSE 120 -
Programming Languages and Techniques I & Lab
CSE 120/130 covers the core concepts of programming and computing using
Java.
Includes top down program design, testing and debugging, interactive
programming, iteration, recursion, data structures, and inheritance.
CSE 121 -
Programming Languages and Techniques II & Lab
Training is provided on how to specify programs, how to prove that they
are correct and have the expected performance, and how to organize
information in data structures and process it with efficient algorithms.
Software engineering methods are also introduced, including modular
design, generic and reusable code, and design patterns.
Java programming is used throughout to illustrate and exercise the
course concepts.
CSE 240 -
Introduction to Computer Architecture
Training is given on how to program. This bottom-up course begins with
transistors and simple computer hardware structures, continues with
low-level programming using primitive machine instructions, and finishes
with an introduction to the C programming language.
This course is a broad introduction to all aspects of computer systems
architecture and serves as the foundation for subsequent computer systems
courses, such as Digital Systems Organization and Design (CSE 371), Computer
Operating Systems (CSE 380), and Compilers and Interpreters (CSE 341).
CSE 260 -
Mathematical Foundations of Computer Science
This course provides an introduction to Boolean logic, combinatorics,
graph theory and probability theory as well as a rigorous grounding in
writing and reading mathematical proofs.
CSE 262 -
Automata, Computability and Complexity
The course provides an introduction to the theory of computation.
The treatment is mathematical, but the point of view is that of Computer
Science. Roughly speaking, the theory of computation consists of three
overlapping subareas: (1) formal languages and automata; (2) computability
and recursive function theory; (3) complexity theory.
The course will focus mostly on (1) and (2). The topics covered include
finite automata and regular languages, context-free languages, Turing
machines, Church's Thesis, undecidability, reducibility and completeness,
time complexity and NP completeness.
CSE 320 -
Introduction to Algorithms
Problem solving.
Constructs for representing and manipulating information. Recurrence
relations.
Algorithm design paradigms: greedy, divide-and-conquer, backtracking,
dynamic programming, and randomization. Introduction to computational
complexity, NP-completeness, approximation algorithms.
CSE 277 -
Intro To Computer Graphics Techniques
This course is focused on programming the essential geometric and
mathematical concepts underlying modern computer graphics.
Using primarily 2D implementations, it covers fundamental topics
graphical user interface design, computational geometry, graphics
algorithms, and image processing.
CSE 460 -
Computer Graphics
This course is designed to provide a comprehensive introduction to
computer graphics leading to the ability to understand contemporary
terminology, progress, issues, and trends.
Topics which will be covered include geometric transformations, computer
graphics software, three-dimensional model representations, visible surface
algorithms, image synthesis, ray tracing, radiosity, anti-aliasing,
animation techniques, and virtual environments.
The interdisciplinary nature of computer graphics is emphasized in the
wide variety of examples and applications presented with both image and
animated materials. Course material is structured to meet the needs of both
designers and users of interactive computer graphics systems.
CSE 462 -
Computer Animation
This course covers core subject matter common to the fields of robotics,
character animation and embodied intelligent agents.
The intent of the course is to provide the student with a solid
technical foundation for developing, animating and controlling articulated
systems used in interactive computer games, virtual reality simulations and
high-end animation applications.
The course balances theory with practice by "looking under the hood" of
current animation systems and authoring tools and exams the technologies and
techniques used from both a computer science and engineering perspective.
Topics covered include: geometric coordinate systems and
transformations; quaternions; parametric curves and surfaces; forward and
inverse kinematics; dynamic systems and control; computer simulation;
keyframe, motion capture and procedural animation; behavior-based animation
and control; facial animation; smart characters and intelligent agents.
EAS 499 -
Senior Project.
Category
:
Animation, Multimedia and Web Design
Subject
:
Animation and Graphics
Campus Name
:
University of Pennsylvania - Main Campus
Entry Requirements
:
Application Requirements:
GRE: required from PhD applicants, required for MSE applicants effective
Fall 2007 (SE majors- Spring 2009).
English Proficiency: Applicants who are not citizens of countries where
English is the main language must demonstrate proficiency in the English
language. This is done by submitting Test of English as a Foreign Language (TOEFL)
scores exceeding 100/250/600, or by furnishing proof of three full-time
years of English medium study at the university level prior to
matriculation.
Recommendations: 2 letters of recommendations are required, at least one
of which must be from a faculty member who is familiar with the applicant's
academic record. Electronic and paper-based recommendations are accepted;
paper-based letters must arrive in envelopes signed and sealed by the
recommender. Further instructions are within the electronic application.
Transcripts: One transcript is required from each post-secondary
academic institution attended for two or more terms. Transcript must be
offiicial documents delivered signed and sealed by the pertinent
institution's registrar.
Statement of Purpose: A discussion of academic and career objectives.
PhD applicants must specify a Research Area.
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